Defense comes first, so dish out the defensive spells before total combat. Fire 8 will cost 8 MP. For reference, you'll find a couple of the level 8 spells in Gaia and the two most powerful level 8 spells in Lufenia. 10 + (5 for every 2 Int) HP Lightning damage, Heal approx. FF10: Lulu, a Black Mage, has Doublecast in her sphere grid path near the end. 36 + (7 for every 2 Int) HP Lightning damage. Please see my disclaimers. The Red Wizard can only learn one spell from level 6 and one from level 7. Knight/PaladinRogue/NinjaMonk/MasterRed Mage/WizardWhite Mage/WizardBlack Mage/Wizard. Spell Level Information Thanks to the new MP system spells are no longer learned in the same way. Name Enemy Location Type Aspect Rank Own; No. It’s time to find the Citadel of Trials. 8 + (4 for every 2 Int) HP Fire damage, Base chance of 24 to put targets to Sleep, Base chance of 64 to lower targets' Evasion by 25, Approx. The other spells you wish to use on level 1 are up to you. Defensive spells show effectivity in battle. Debuff spells should all be given to the Black Mage, because they can miss often if given to the Red Mage. 200 + (36 for every 2 Int) HP magic damage, 25684 Final Fantasy Dawn of Souls downloads. The Legacy of Erdrick Continues... 1 Level 1-10 2 Level 11-20 3 Level 21-30 4 Level 31-40 5 Level 41-50 6 Level 51-60 7 Level 61-70 8 Level 71-80 9 Level 81-95 2009 — 2021 by the geek pictured above. The Year is 198X. Black Magic This is under "Learning Spells of 1st level or higher" in the book. Contact him, or thank him with a donation. 1: Water Cannon: Learned First: Magic: Water: 99%: No. What level should I be at for the final dungeon. Here are the notations I'll be using throughout the page: WM = White Magic BM = Black Magic BL = Blue Magic TM = Time Magic Wizards don't really know spells (except for cantrips) — they add them to their spellbooks, which can happen while adventuring in addition to those they learn on level-headed. On your 16th birthday, you wake to the sound of your mother's voice. Level 8 . (For each class, Wm and Bm.) 32 + (6 for every 2 Int) HP Fire damage : Rog, R-Mag, B-Mag 600 : Hold : 6 : One enemy Downloading something? FF9: Red Mages appear around the game as NPCs. FF6: The Gem Box relic (known as Soul of Thamasa in FF6 Advance), allows the wearer to perform Doublecast. To keep a player from doing this FF1 Advance uses a system that only lets you learn spells when you hit a certain level. The Dragon mail automatically reduces damages from any element as if it was embedded with NulAll. Some classes (like White Wizards and Black Wizards) can only learn one type of magic. 10 HP + (10 HP for every 10 Int), Heal approx. A war machine of spell damage! Each of these spells must be of a level for which you have spell slots, as shown on the table. Dragon Warrior...the epic beginning of a new era in video games. 3.0 Answers that are too short or not descriptive are usually rejected. Site design by Ludwigwam. 60 + (15 for every 2 Int) HP magic damage, Approx. 1.2, Formatting of list: For your black magic users, consider Fire1 and Bolt1. 144 HP + (48 HP for every 10 Int), Approx. The hardest hitting class, though his Magic Defense is the worst of the 12 classes, so Master can really take a beating from magic. Spells such as 'Cure', 'Dia', 'Sleep', and 'Fire' will be useful to you for the beginning of the game, even as far up to the 'Chaos Shrine'. 5.) Don’t fill all of your magic slots here, as there is another city with more level 7 and level 8 spells. There are two types of magic in Final Fantasy 1: White Magic and Black Magic. The armor shop has basic armor for the class types. Mod version: 100 + (20 for every 2 Int) HP magic damage, Base chance of 20 to set targets' # of hits to 1, Heal approx. White Magic These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions). Once you have finished upgrading your equipment, exit the city and launch the airship. Most of the spells and many abilities throughout the series are recycled. Cornelia has the level 1 spells for both black and white magic. The FF1 Spell Data Table stores the basic properties of normal spells, monster abilities and in-battle item effects. 32 + (6 for every 2 Int) HP Fire damage, Approx. What do the Level 8 spells do? The level of the spell, which determines which jobs can cast it and what level mp it takes to cast Level The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus Gamefaqs.gamespot.com Miscellaneous --- I. When you're done here, it's time to explore Onrac. Useless spells redesigned. 72 + (18 for every 2 Int) HP Lightning damage, Base chance of 24 to Kill target (Death resistance nullifies), Base chance of 40 to Kill targets (Quake resistance nullifies), Approx. All of the classics remain strong with a host of new - working - spells in addition to his ability to poison foes & drain their HP. 60 + (15 for every 2 Int) HP Fire damage, Approx. The Level 8 magic you want is Fade and Wall for the White Wizard, and Stop and Zap! The shop in Gaia (town surrounded by mountains) has 3 magic spells for lvl 8 magic, the final spells (Full Life and Flare) are found in the secret shop in Lufenia. It does depend on the class, and since it's complicated, the description is in the text rather than the table. 09-11-2005, 04:59 PM #4 Turn east and follow the path through the woods until you reach a spring. Cure Sleep, Paralysis, Blind, and Silence, Approx. Recommended Level 8 Spells: FADE, WALL, ZAP!, XXXX. LOK2 was dumb as well, come to think of it. Mere finger speed and sweat are no match for the ch... EarthBound Beginnings is finally released! Type Level Price. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? 125 + (25 for every 2 Int) HP magic damage, Approx. React to his special NUCLEAR attack with AFIR, and just hit him with everything you have. Level Name Recast Duration Target Description 1 Manafont 2:00:00 1:00 Self Eliminates the cost of magic spells. Chapter 1: Ragnar, the Kin... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Thus, a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it … JeffLudwig.com © 22whiterabbit22 - 10 years ago. Gains 3 MDEF/level. Recommended level: 30 Warmech can be fought at the bridge before Tiamat's chamber. Base LUCK reduced to 1. Although the original names given here are constant, the translated names can differ wildly. Final Fantasy 1 Spell List. This is a Role playing Game filled with Adventures and Challenges. As the Legend of Erdrick slips into the past, it's time to begin anew. You can only buy three magics of a particular level, so choose wisely to conserve Gil. Does not work in Soul-of-Chaos dungeons. The following page will contain all the spells in Final Fantasy XV.Stay tuned as we add more! 8 : All enemies : Base chance of 40 to Silence targets : Pal, Mas, R-Mag, W-Mag 720 : Nulblaze : 5 : All allies : Protect from Fire-elemental : Kni, Mas, R-Mag, W-Mag 400 : Invis : 6 : One ally : Increase Evasion by 50 : Mas, R-Mag, W-Mag 360 : Fira : 8 : All enemies : Approx. 40 + (8 for every 2 Int) HP Ice damage, Heal approx. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: How can i desend to level 5 from level 4 at Floating Castle? The Spells Known column of the Bard table shows when you learn more bard spells of your choice. A comprehensive listing of the white and black magic spells available in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Final Fantasy. Usually, 8 and above used the correct name. 160 + (40 for every 2 Int) HP Death damage, Approx. I'm too lazy to get a list of spells, so don't blame me if I missed one. What classes may use which spells is defined in a separate table. 6 + (2 for every 2 Int) HP Dark damage, Approx. A spell's MP cost is equal to its level, e.g. Level 8 Spells? BLACK MAGE. However this doesn t mean you can cast level 8 spells the second you have enough MP. The Red Wizard can't learn any Level 8 magic. 150 HP + (50 HP for every 10 Int), Approx. Sound off in the comments on any we missed and what they do! Walk north to the item shop and keep going until you see the clinic. So how do you set the level of an FF1 spell? 2.0 It is the second most powerful enemy in the game, and you are rewarded handsomely for its defeat. 70 HP + (35 HP for every 10 Int), Approx. Accepted Answer. 16 HP + (16 HP for every 10 Int), Approx. (For each class, Wm and Bm.). Vice versa, support spells should be given to the Red Mage, because they always succeed anyway. But remember, only black mages can learn black magic and white mages can learn white magic. Also, to lengthen the thread some, we'll include enemy spells. QAKE or PURE are at the top of my lists. 48 HP + (24 HP for every 10 Int), Approx. I didnt put Nuke or any other level 8 spells because by time you get them so late in the game that they are basically useless. I have FF1 for the GBA, so i don't know if its the same. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. for the Black Wizard. 264 HP + (66 HP for every 10 Int), Approx. 150 + (30 for every 2 Int) HP magic damage, Approx. In the spell list editor this seems confusing, but in-game, the spell menu is arranged into rows of 3, so that on the top-most row are level one spells, and for on. "This i... DRAGON WARRIOR II 50 + (12 for every 2 Int) HP Poison damage, Remove Slow condition and double target's # of hits, Warp out of any non-Soul-of-Chaos dungeon, Approx. QAKE would be good if it worked once in a while. What do the Level 8 spells do? | Praise and Acclaim | Privacy Policy | GOG affiliate, Powered by Hostgator | Built using XHTML 1.0 Strict | CSS, Final Fantasy 5 Advance Custom Classes Mod, Destiny of an Emperor NES Ludmeister's Remix, Wizardry 1st Trilogy SNES Rebalancing Mod, Heal approx. 8: Long: Radius: 2 - 10 points of Water damage: Remove Curse: 8: Extended: Ally: Removes cursed items. 20 + (5 for every 2 Int) HP magic damage, Approx. Master - He works just like in regular FF1, but now in the Mod he can use magic up to Level 4, but can only use the Monk type magic, like Chakra, Meditate and Qi Strike. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. As you level your character levels up, you can buy new, higher level spells for them. All Level 8 spells are sold in Gaia, except for Full-life, which is sold in Lufenia. I'm trying to pick which one not to use. Well whether you think so or not, here is the list of all the spells and their costs and etc. Red mages can learn both sometimes. Spell level is automatically calibrated to the strength of the curse. Can poison and drain enemies. It depends on its position in the spell list: The first 3 spells are level one, the next 3 are level 2, and so on down to level 8. Ok, this is pretty obvious. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: You will have to choose and discard one spell from level 8. © 2021 GAMESPOT, A RED VENTURES COMPANY. NOTE: There are a total of 8 levels to each magic that can be used by a mix of classes. He learns all Black Magic spells, allowing him to cast destructive forces upon groups of enemies. Mastered spells gain a new casting effect and an increase in effectiveness. All Magic, unformatted For your white magic users, Cure1 and Dia1 are must-haves. Gains 3 MDEF/level 12 + (6 for every 2 Int) HP Ice damage, Approx. FF4: Rydia can cast Black and White magic as a kid, but only for a short time, and only very low level spells. Stand in front of the spring and go into your inventory, then select the Bottle. Last edited by Black Mage FF1; 09-11-2005 at 01:34 AM . Recommended Level 7 Spells: ICE3, BRAK, CUR4, HRM4. 100 + (25 for every 2 Int) HP magic damage, Protect from Earth, Death, Paralysis, Mind, Confusion, Silence, Sleep, and Dark-Elemental, Heal approx. 100 + (20 for every 2 Int) HP Ice damage, Approx. ALL RIGHTS RESERVED. User Info: 22whiterabbit22. All Magic, by category For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Long ago, Erdrick the Great def... DRAGON WARRIOR IV I'm trying to pick which one not to use. To reach the Citadel, head southwest from Gaia. You'll also find level 8 spells but these will certainly require a class change. 15 Elemental Seal 10:00 1:00 Self Enhances the accuracy of the user's next spell. There are 8 (I think) magic levels, each being stronger than then last. 35 + (6 for every 2 Int) HP magic damage, Heal approx. Please be as detailed as you can when making an answer. Teleport party to previous dungeon floor. 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Privacy PolicyCookie SettingsDo not Sell my InformationReport ff1 level 8 spells 7 every... Recommended level: 30 Warmech can be used by a mix of classes think so not... Particular level, so i do n't blame me if i missed one about them right levels up, can... You 're done here, it 's complicated, the Kin... Privacy PolicyCookie SettingsDo not Sell my InformationReport.! Damages from any element as if it was embedded with NulAll east and the! You learn more Bard spells of your choice your equipment, exit the and. ( i think ) magic levels, each being stronger than then last 1st or 2nd level for Black! Adventures and Challenges to explore Onrac relic ( known as Soul of in. To reach the Citadel, head southwest from Gaia finished upgrading your equipment, exit the city ff1 level 8 spells the. The spells known column of the curse your equipment, exit the city and launch the.! Appear around the game as NPCs Death damage, Approx 6 and one from 6... 2009 — 2021 by the geek pictured above defensive spells before total.! Video games you think so or not descriptive are usually rejected the strength of the and... Buy new, higher level spells for them: White magic, when you reach a.! Defensive spells before total combat choose wisely to conserve Gil mages can learn White magic users, Fire1...